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PortfolioAlan BradleyJune 28, 2024June 28, 2024

Here’s a sample of my work from around the web:

  • SaviorAlan BradleyJune 27, 2024June 28, 2024
    Savior

    Cuba's First Independent Game/Rolling Stone

  • Time to Get BetterAlan BradleyJune 27, 2024June 28, 2024
    Time to Get Better

    A Personal Exploration of Mental Health and Gaming/Paste Magazine

  • Oscar BlitzAlan BradleyJune 27, 2024June 28, 2024
    Oscar Blitz

    A four day stretch of brain boiling sickness and uneven filmmaking/GamesRadar

  • God of War’s Single LensAlan BradleyJune 27, 2024June 28, 2024
    God of War’s Single Lens

    God of War's cinematic, single-shot approach inspired by film and broadway/Variety

  • Constitutional AIAlan BradleyJune 27, 2024June 28, 2024
    Constitutional AI

    How Anthropic is trying to make AI more humane/Android Police

  • Fallout’s Best LocationsAlan BradleyJune 27, 2024June 28, 2024
    Fallout’s Best Locations

    A walking tour of the Fallout universe/GamesRadar

  • Ray Tracing ExplainerAlan BradleyJune 27, 2024June 28, 2024
    Ray Tracing Explainer

    A deep dive into one of gaming's flashiest new technologies, real time lighting/PC Gamer

  • DLSS ExplainerAlan BradleyJune 27, 2024June 28, 2024
    DLSS Explainer

    How DLSS brings high end gaming to everyone/PC Mag

  • Kill Your BabiesAlan BradleyJune 27, 2024June 28, 2024
    Kill Your Babies

    Developers explain all the best features they had to cut from their games/Game Developer

Alan BradleyAlan Bradley